Mi figura con pygame
El dia de hoy vamos a pasar nuestra figura de Tkinter que hicimos a Pygame
Una de las cosas que debemos saber es que para cerrar la ventana vamos a utilizar escape, por lo cual lo importaremos enseguida del pygame, otra cosa que debemos saber es como hacer figuras en pygame:
Para dibujar líneas usamos la siguiente línea
pygame.draw.lines(screen, color, closed, pointlist, thickness)
Para dibujar rectángulos o cuadrados, usamos esta línea:
pygame.draw.rect(screen, color, (x,y,width,height), thickness)
Para dibujar círculos u óvalos, lo hacemos con la siguiente línea.
pygame.draw.circle(screen, color, (x,y), radius, thickness)
Con la siguiente línea podemos crear polígonos en pygame:
pygame.draw.polygon(screen,color,[(x, y), (x, y),.....,( x, y)], 0)
La figura es la siguiente:
# -*- coding: utf-8 -*- import pygame from pygame import K_ESCAPE pygame.init() window = pygame.display.set_mode((450, 560)) pygame.display.set_caption("Bambi") window.fill(color= (0,128,128)) # Cabeza #negro pygame.draw.polygon(window,(0,0,0),[(50, 170), (50, 120), (60, 120), (60, 100), (70, 100),( 70, 90), (90, 90), (90, 80), (160, 80), (160, 60), (170, 60), (170, 50), (190, 50), (190, 40), (230, 40), (230, 50), (240, 50), (240, 80), (230, 80), (230, 90), (270, 90), (270, 100), (290, 100),( 290, 110), (300, 110), (300, 120), (310, 120), (310, 160), (300, 160), (300, 170), (290, 170),( 290, 180), ( 280, 180), (280, 190), (200, 190),( 50, 170)], 0) # beige pygame.draw.polygon(window,(240, 230, 140),[(70, 150), (140, 120), (180, 120), (270, 130), (270, 180), (210, 180), (210, 200), (200, 220), (170, 250), (80, 250), (60, 240), (40, 220), (40, 200), (50, 180), (60, 170), (70, 150)],0) #barro pygame.draw.polygon(window,(210, 106, 30),[(30, 200), (30, 220), (40, 220), (40, 230), (50, 230), (50, 240), (60, 240), (60, 250), (80, 250), (80, 260), (110, 260), (110, 300), (120, 300), (120, 330), (130, 330), (130, 350), (140, 350), (140, 360), (150, 360), (150, 370), (160, 370), (160, 380), (170, 380), (170, 370), (160, 370), (160, 360), (150, 360), (150, 350), (140, 350), (140, 330), (130, 330), (130, 300), (120, 300), (120, 260), (170, 260), (170, 250), (180, 250), (180, 240), (190, 240), (190, 230), (200, 230), (200, 220), (210, 220), (210, 200), (220, 200), (220, 190), (250, 190), (250, 180), (280, 150), (280, 140), (270, 140), (270, 130), (260, 130), (260, 120), (210, 120), (210, 130), (200, 130), (200, 140), (210, 140), (210, 130), (260, 130), (260, 140), (270, 140), (270, 150), (280, 150), (250, 180), (210, 180), (210, 200), (200, 200), (200, 220), (190, 220), (190, 230), (180, 230), (180, 240), (170, 240), (170, 250), (80, 250), (80, 240), (60, 240), (60, 230), (50, 230), (50, 220), (40, 220), (40, 200), (30, 200)],0) #blanco pygame.draw.polygon(window,(255,255,255),[(220, 50), (190, 50), (190, 60), (170, 60), (170, 80), (160, 80), (160, 90), (140, 100), (110, 100), (110, 90), (90, 90), (90, 110), (110, 110), (110, 100), (130, 100), (130, 110), (140, 110), (140, 120), (90, 120), (90, 130), (80, 130), (80, 140), (70, 140), (70, 150), (130, 150), (130, 140), (140, 140), (140, 120), (210, 110), (230, 110), (230, 100), (210, 100), (210, 110), (140, 120), (140, 100), (160, 90), (170, 90), (170, 70), (190, 70), (190, 60), (220, 60), (220, 60)],0) # cafemarrom pygame.draw.polygon(window,(250, 133, 63),[(70, 100), (70, 120), (60, 120), (60, 170), (50, 170), (50, 180), (60, 180), (60, 170), (70, 170), (70, 140), (80, 140), (80, 130), (90, 130),( 90, 120), (100, 120), (100, 110), (90, 110), (90, 100), (70, 100)],0) pygame.draw.rect(window, (250, 133, 63), (180, 120, 30, 10),0) pygame.draw.polygon(window,(250, 133, 63),[(290, 120), (300, 120), (300, 160), (290, 160), (290, 170), (280, 170), (280, 180), (250, 180), (250, 170), (260, 170), (260, 160), (270, 160), (270, 150), (280, 150), (280, 140), (290, 140),(290, 120)], 0) # cafe pygame.draw.polygon(window,(139, 69, 19),[(200, 100), (190, 100), (180, 100), (180, 90), (170, 90), (170, 70), (190, 70), (190, 60), (220, 60), (220, 50), (230, 50), (230, 80), (220, 80), (220, 90), (200, 90), (200, 100), (200, 110), (180, 110), (180, 100), (160, 100), (160, 90), (110, 90), (110, 110), (100, 110), (100, 120), (130, 120), (130, 100), (140, 100), (140, 110), (130, 110), (130, 120), (260, 120), (260, 130), (270, 130), (270, 140), (290, 140), (290, 110), (270, 110), (270, 100), (230, 100), (230, 110), (210, 110), (210, 100), (200, 100)], 0) #nariz #negro pygame.draw.rect(window, (0,0,0),( 20, 170, 30, 30),0) #cafe pygame.draw.rect(window, (139,69,19),(30, 180, 10, 10),0) #OJO #Negro pygame.draw.polygon(window,(0,0,0),[(140, 160), (140, 170), (110, 170), (110, 180), (100, 180), (100, 190), (90, 190), (90, 220), (100, 220), (100, 230), (130, 230), (130, 220), (160, 220), (160, 210), (170, 210), (170, 170), (180, 170), (180, 160), (140, 160)],0) #Blanco pygame.draw.polygon(window,(255,255, 255),[(100, 200), (100, 190), (110, 190), (130, 180), (160, 180), (160, 210), (150, 210), (150, 220), (140, 220), (100, 200)],0) #celeste pygame.draw.rect(window,(100, 149, 237),(100, 210, 30, 10), 0) #Azul pygame.draw.polygon(window,(0, 0, 205),[(100, 210), (100, 200), (110, 200), (110, 180), (130, 180), (130, 190), (140, 190), (140, 220), (130, 220), (130, 210)],0) # cuerpo #MARRON pygame.draw.polygon(window, (250, 133, 63), [(160, 450), (150, 450), ( 150, 480), (140, 480), (140, 500), (120, 500), (120, 450), (130, 450), (130, 450), (140, 450), (140, 360), (150, 360), (150, 370), (160, 370), (160, 450), (160, 480), (150, 480), (150, 500), (180, 500), (180, 470), (190, 470), (190, 430), (200, 430), (200, 380), (210, 380), (210, 350), (220, 350), (260, 320), (270, 340), (270, 370), (280, 380), (280, 430), (270, 470), (270, 500), (310, 500), (330, 420), (330, 420), (340, 400), (360, 400), (360, 480), (350, 480), (350, 500), (400, 500), (400, 430), (420, 430), (420, 370), (390, 370), (390, 360), (360, 210), (340, 190), (340, 260), (250, 300), (140, 260), (130, 260), (130, 290), (145, 340), (170, 370), (170, 450), (160, 450)],0) #NEGRO pygame.draw.polygon(window, (0,0,0), [(130, 350), (130, 450), (120, 450), (120, 480), (110, 480), (110, 500), (120, 500), (120, 510), (180, 510), (180, 500), (190, 500), ( 190, 470), (200, 470), (200, 430), (210, 430), (210, 380), (200, 380), (200, 430), (190, 430), (190, 470), (180, 470), (180, 500), (150, 500), (150, 480), (160, 480), (160, 450), (170, 450), (170, 380), (160, 380), (160, 450), (150, 450), (150, 480), (140, 480), (140, 500), (120, 500), (120, 480), (130, 480), (130, 450), (140, 450), (140, 350), (130, 350)],0) pygame.draw.polygon(window, (0, 0, 0), [(260, 340), (260, 370), (270, 370), (270, 380), (280, 380), (280, 430), (270, 430), (270, 470), (260, 470), (260, 500), (270, 500), (270, 510), (310, 510), (310, 500), (320, 500), (320, 460), (330, 460), (330, 420), (340, 420), (340, 400), (360, 400), (360, 450), (350, 450), (350, 480), (340, 480), (340, 500), (350, 500), (350, 510), (390, 510), (390, 500), (400, 500), (400, 470), (410, 470), (410, 430), (420, 430), (420, 410), (430, 410), (430, 380), (420, 380), (420, 370), (410, 370), (410, 360), (390, 360), (390, 370), (410, 370), (410, 380), (420, 380), (420, 410), (410, 410), (410, 430), (400, 430), (400, 470), (390, 470), (390, 500), (350, 500), (350, 480), (360, 480), (360, 450), (370, 450), (370, 390), (340, 390), (340, 380), (320, 380), (320, 370), (310, 370), (310, 360), (300, 360), (300, 350), (290, 350), (290, 340), (280, 340), (280, 350), (290, 350), (290, 360), (300, 360), (300, 370), (310, 370), (310, 380), (320, 380), (320, 390), (340, 390), (340, 400), (330, 400), (330, 420), (320, 420), (320, 460), (310, 460), (310, 500), (270, 500), (270, 470), (280, 470), (280, 430), (290, 430), (290, 380), (280, 380), (280, 370), (270, 370), (270, 340), (260, 340)],0) pygame.draw.polygon(window, (0, 0, 0), [(160, 250), (160, 260), (170, 260), (170, 270), (180, 270), (180, 280), (200, 280), (200, 270), (220, 270), (220, 260), (240, 260), (240, 250), (260, 250), (260, 240), (320, 240), (320, 250), (340, 250), (340, 200), (350, 200), (350, 210), (360, 210), (360, 220), (370, 220), (370, 210), (360, 210), (360, 200), (350, 200), (350, 190), (340, 190), (340, 180), (330, 180), (330, 240), (320, 240), (320, 230), (260, 230), (260, 240), (240, 240), (240, 250), (220, 250), (220, 260), (200, 260), (200, 270), (180, 270), (180, 260), (170, 260), (170, 250), (160, 250)],0) #cafe pygame.draw.polygon(window, (139, 69, 19), [(140, 260), (140, 270), (150, 270), (150, 280), (160, 280), (160, 290), (200, 290), (200, 300), (320, 300), (320, 290), (330, 290), (330, 280), (340, 280), (340, 250), (320, 250), (320, 240), (260, 240), (260, 250), (240, 250), (240, 260), (220, 260), (220, 270), (200, 270), (200, 280), (180, 280), (180, 270), (170, 270), (170, 260), (140, 260)], 0) #beige pygame.draw.rect(window,(240, 230, 140),(220, 270, 20, 20), 0) pygame.draw.rect(window,(240, 230, 140),(260, 250, 20, 20), 0) pygame.draw.rect(window,(240, 230, 140),(280, 270, 20, 20), 0) pygame.draw.rect(window,(240, 230, 140),(290, 240, 20, 10), 0) pygame.draw.polygon(window, (240, 230, 140), [(370, 220), (370, 230), (380, 230), (380, 260), (370, 260), (370, 270), (380, 270), (380, 290), (390, 290), (390, 330), (380, 330), (380, 350), (370, 350), (370, 340), (360, 340), (360, 220), (370, 220)], 0) pygame.draw.polygon(window, (240, 230, 140), [(210, 360), (220, 360), (220, 350), (230, 350), (230, 340), (250, 340), (250, 330), (290, 330), (290, 340), (300, 340), (300, 320), (290, 320), (290, 310), (260, 310), (260, 320), (240, 320), (240, 330), (230, 330), (230, 340), (220, 340), (220, 350), (210, 350), (210, 360)], 0) pygame.draw.polygon(window, (240, 230, 140), [(120, 260), (120, 300), (130, 300), (130, 330), (140, 330), (140, 350), (150, 350), (150, 360), (160, 360), (160, 370), (170, 370), (170, 350), (160, 350), (160, 340), (150, 340), (150, 320), (140, 320), (140, 290), (130, 290), (130, 260), (120, 260)], 0) #blanco pygame.draw.polygon(window, (255, 255, 255), [(150, 290), (150, 300), (160, 300), (160, 320), (170, 320), (170, 330), (180, 330), (180, 380), (170, 380), (170, 420), (180, 420), (180, 380), (190, 380), (190, 350), (200, 350), (200, 340), (210, 340), (210, 330), (200, 330), (200, 320), (190, 320), (190, 310), (170, 310), (170, 300), (160, 300), (160, 290), (150, 290)], 0) pygame.draw.polygon(window, (255, 255, 255), [(320, 340), (330, 340), (330, 360), (340, 360), (340, 330), (330, 330), (330, 320), (320, 320), (320, 340)], 0) pygame.draw.polygon(window, (255, 255, 255), [(350, 480), (350, 490), (360, 490), (360, 480), (370, 480), (370, 450), (380, 450), (380, 430), (370, 430), (370, 450), (360, 450), (360, 480), (350, 480)], 0) #barro pygame.draw.polygon(window,(210, 106, 30), [(210, 380), (220, 380), (220, 360), (230, 360), (230, 350), (250, 350), (250, 340), (290, 340), (290, 330), (250, 330), (250, 340), (230, 340), (230, 350), (220, 350), (220, 360), (210, 360), (210, 380)], 0) pygame.draw.polygon(window,(210, 106, 30),[(380, 360), (390, 360), (390, 330), (400, 330), (400, 290), (390, 290), (390, 270), (380, 270), (380, 260), (390, 260), (390, 230), (380, 230), (380, 220), (370, 220), (370, 230), (380, 230), (380, 260), (370, 260), (370, 270), (380, 270), (380, 290), (390, 290), (390, 330), (380, 330), (380, 360)], 0) pygame.display.update() #para poder terminar el evento o programa while True: for event in pygame.event.get(): if event.type == pygame.QUIT: exit() keyboard = pygame.key.get_pressed() if keyboard[K_ESCAPE]: exit()
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