import pygame
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *
verticies = (
(-2,0,0.75),
(-0.75,0,-0.25),
(-1.25,0,-2),
(0,0,-1),
(1.25,0,-2),
(0.75,0,-0.25),
(2,0,0.75),
(0.5,0,0.75),
(0,0,2.5),
(-0.5,0,0.75),
(0,-0.5,0),
(0,0.5,0),
)
edges = (
(0, 1),
(0,9),
(0,10),
(0,11),
(1,10),
(1,11),
(2,1),
(2,3),
(2,10),
(2,11),
(3,10),
(3,11),
(4, 3),
(4,5),
(4,10),
(4,11),
(5,10),
(5,11),
(6, 5),
(6,7),
(6,10),
(6,11),
(7,10),
(7,11),
(8, 7),
(8,9),
(8,10),
(8,11),
(9,10),
(9,11)
)
def Cube():
glBegin(GL_LINES)
for edge in edges:
for vertex in edge:
glVertex3fv(verticies[vertex])
glEnd()
def main():
pygame.init()
display = (1500,1000)
pygame.display.set_mode(display, DOUBLEBUF|OPENGL)
gluPerspective(45, (display[0]/display[1]), 0.1, 50.0)
glTranslatef(0.0,0.0, -5)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
glRotatef(1, 3, 1, 1)
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
Cube()
pygame.display.flip()
pygame.time.wait(10)
main()
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